These resources can be used to be crafted into refined or composite resources using a Smelting Furnace or a Chemistry Lab, respectively. The most common way of obtaining resource nuggets is extracting them, either directly from resource deposits, from the atmosphere, or from Soil in a Soil Centrifuge. The items in the table below are composite resources created in the Chemistry Lab, with some requiring an Atmospheric Resource. A higher PPU will result in a shorter gathering time. This table lists the part per unit (PPU) the player may get on a planet of each atmospheric resource. The items listed in the table below are refined using the Smelting Furnace. The following natural resources are found on specific planets: Soil Organic Compound Resin Clay Quartz Ammonium Graphite Laterite Astronium The following resources are found naturally on all planets: Some resources, such as Scrap, EXO Chips, biofuels, Oxygen, and Power do not fit into any of these categories. Most natural and atmospheric resources are used to create refined and composite resources at a Smelting Furnace or Chemistry Lab. Likewise, atmospheric resources, or gases, are available on most planets, except for Desolo, with two types of gases available on Sylva, Calidor and Novus, four on Atrox, three on Vesania and only a single atmospheric resource on Glacio. Natural resources vary in rarity, with some occurring on every planet and others only appearing on a couple of planets. There are four main types of resources: natural, atmospheric, refined, and composite resources. Apart from that, some resources may be converted into Power using generators, with all of them being able to be converted into Bytes using the Research Chamber, or sometimes used in a limited time event. They are mainly used as ingredients when crafting the Items needed to play the game. Resources can be obtained by extracting them, crafting them, trading at the Trade Platform, or finding them on Discoveries. Resources are the main components of nearly every item in Astroneer. The Auto Extractor was first shown off on the JSES Dev Twitch stream.A map of resource crafting dependencies for version 1.0.The thumping of an active Auto Extractor, if the player is within horizontal range of it, can be heard far underground if one listens.An Auto Extractor does not show up on the Compass, so a Beacon is advisable to mark the location if placed far from the player's base.This can be useful when using an Auto Arm with Auto Extractors placed sideways or upside down. A Tall Storage may be placed on the top of the Auto Extractor so extracted resources are further away.The Auto Extractor has a Tier 2, which is meant for a Medium Resource Canister, Medium Storage, or Medium Storage Silo, to add extra storage without using an Auto Arm.Organic patches are not true deposits, so the Auto Extractor cannot extract from them.The green bars on each side of the Auto Extractor indicate how much resource is left to extract in the current deposit.The extractor must be turned off before being connected, as it will still drain power when attached to the rover. This allows it to be transported via a large rover without packaging. ![]() ![]() The Auto Extractor is able to attach directly to Tier 4 attachment slots.The Auto Extractor requires 6 cycles to complete one nugget.This will fill up its two slots in 111 seconds, a Medium Storage in 7.4 minutes, a Medium Storage Silo in 22.2 minutes, a Medium Resource Canister in 29.6 minutes, and a Large Resource Canister in 6 hours and 10 minutes with the use of an Auto Arm. At full power, the extractor takes 55.5 seconds to create a single nugget of extracted material.
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